物品注入配方 (Item Inject Recipe)
物品注入配方将流体注入物品中以创建新物品。
基本结构
js
ServerEvents.recipes(event => {
event.custom({
type: "anvilcraft:item_inject",
ingredients: [
{
items: "minecraft:glass_bottle"
}
],
results: [
{
id: "minecraft:potion",
count: 1
}
],
block_ingredient: {
blocks: "minecraft:water"
},
block_result: {
block: {
Name: "minecraft:air"
},
chance: 1.0
}
})
})字段说明
type
固定值 anvilcraft:item_inject,标识这是一个物品注入配方。
ingredients (输入物品)
输入物品列表,每个元素包含:
items: 物品ID(可以是单个物品ID字符串或物品ID数组)count: 物品数量(可选,默认为1)
results (输出物品)
输出物品列表,每个元素包含:
id: 物品IDcount: 物品数量
block_ingredient (输入方块)
输入方块,包含:
blocks: 方块ID(可以是单个方块ID字符串或方块ID数组)
block_result (输出方块)
输出方块(可选),包含:
block: 方块状态对象,包含方块名称和其他属性chance: 结果出现的概率(0.0到1.0之间)
实用方法
js
ServerEvents.recipes(event => {
// 物品注入配方 - 不同的构造函数参数组合
event.recipes.anvilcraft.item_inject("anvilcraft:glass_bottle_to_potion") // 仅ID
event.recipes.anvilcraft.item_inject(
"minecraft:glass_bottle", // 输入物品
[{ id: "minecraft:potion", count: 1 }],// 输出物品
{ blocks: "minecraft:water" }, // 输入方块
{ // 输出方块
block: { name: "minecraft:air" },
chance: 1.0
}
)
// 简化版本(不包含输出物品)
event.recipes.anvilcraft.item_inject(
"minecraft:glass_bottle", // 输入物品
{ blocks: "minecraft:water" }, // 输入方块
{ // 输出方块
block: { name: "minecraft:air" },
chance: 1.0
}
)
})KubeJS 风格构建器
js
ServerEvents.recipes(event => {
event.recipes.anvilcraft.item_inject()
.requires("minecraft:glass_bottle") // 输入物品
.result("minecraft:potion") // 输出物品
.inputBlock("minecraft:water") // 输入方块
.resultBlock("minecraft:air") // 输出方块
})使用示例
将玻璃瓶注入水制作成药水:
js
ServerEvents.recipes(event => {
event.recipes.anvilcraft.item_inject()
.requires("minecraft:glass_bottle")
.result("minecraft:potion")
.inputBlock("minecraft:water")
.resultBlock("minecraft:air")
})