Item Inject Recipe
The Item Inject recipe injects fluid into items to create new items.
Basic Structure
js
ServerEvents.recipes(event => {
event.custom({
type: "anvilcraft:item_inject",
ingredients: [
{
items: "minecraft:glass_bottle"
}
],
results: [
{
id: "minecraft:potion",
count: 1
}
],
block_ingredient: {
blocks: "minecraft:water"
},
block_result: {
block: {
Name: "minecraft:air"
},
chance: 1.0
}
})
})Field Descriptions
type
Fixed value anvilcraft:item_inject, identifies this as an item inject recipe.
ingredients (Input Items)
List of input items, each element contains:
items: Item ID (can be a single item ID string or an array of item IDs)count: Item count (optional, default is 1)
results (Output Items)
List of output items, each element contains:
id: Item IDcount: Item count
block_ingredient (Input Block)
Input block, contains:
blocks: Block ID (can be a single block ID string or an array of block IDs)
block_result (Output Block)
Output block (optional), contains:
block: Block state object, containing block name and other propertieschance: Probability of the result appearing (between 0.0 and 1.0)
Utility Methods
js
ServerEvents.recipes(event => {
// Item inject recipe - different constructor parameter combinations
event.recipes.anvilcraft.item_inject("anvilcraft:glass_bottle_to_potion") // ID only
event.recipes.anvilcraft.item_inject(
"minecraft:glass_bottle", // Input item
[{ id: "minecraft:potion", count: 1 }],// Output items
{ blocks: "minecraft:water" }, // Input block
{ // Output block
block: { name: "minecraft:air" },
chance: 1.0
}
)
// Simplified version (without output items)
event.recipes.anvilcraft.item_inject(
"minecraft:glass_bottle", // Input item
{ blocks: "minecraft:water" }, // Input block
{ // Output block
block: { name: "minecraft:air" },
chance: 1.0
}
)
})KubeJS Style Builder
js
ServerEvents.recipes(event => {
event.recipes.anvilcraft.item_inject()
.requires("minecraft:glass_bottle") // Input item
.result("minecraft:potion") // Output item
.inputBlock("minecraft:water") // Input block
.resultBlock("minecraft:air") // Output block
})Usage Example
Inject water into glass bottle to make potion:
js
ServerEvents.recipes(event => {
event.recipes.anvilcraft.item_inject()
.requires("minecraft:glass_bottle")
.result("minecraft:potion")
.inputBlock("minecraft:water")
.resultBlock("minecraft:air")
})