Boiling Recipe
Boiling recipes process items with cauldron fluid and campfire-related environmental conditions.
Basic Structure
json
{
"type": "anvilcraft:boiling",
"ingredients": [
{ "items": "minecraft:kelp" }
],
"results": [
{ "id": "minecraft:dried_kelp", "count": 1 }
],
"fluid": "minecraft:water",
"consume": 1,
"transform": "minecraft:water"
}Field Description
type: Fixed valueanvilcraft:boilingingredients: Input item listresults: Output result list (supports chance outputs)fluid: Required cauldron fluidconsume: Fluid consume amount (negative values produce fluid)transform: Target fluid state after processing
Notes
- This recipe typically relies on lit campfire environment checks
- Combine
consumeandtransformfor fluid state transitions