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Mob Transform With Item Recipe

This recipe performs a special entity transformation based on held items and per-item probability.

Basic Structure

json
{
  "type": "anvilcraft:mob_transform_with_item",
  "input": "minecraft:zombie",
  "ingredients": [
    { "items": "minecraft:golden_apple" }
  ],
  "special_result": "minecraft:zombie_villager",
  "item_result": { "id": "minecraft:gold_nugget", "count": 1 },
  "chance_percent_per_item": 10,
  "tag_predicates": [],
  "tag_modifications": [],
  "transform_options": []
}

Field Description

  • input: Source entity type
  • ingredients: Trigger item predicates
  • special_result: Target entity type for special transform
  • item_result: Main-hand item set after transform
  • chance_percent_per_item: Probability percent per held item count
  • tag_predicates / tag_modifications / transform_options: Advanced NBT conditions/options

Released under the CC-BY-NC-SA 4.0 License.