Mesh Recipe
Mesh recipes transform input items under scaffolding (mesh) conditions.
Basic Structure
json
{
"type": "anvilcraft:mesh",
"ingredients": [
{ "items": "minecraft:gravel" }
],
"results": [
{ "id": "minecraft:flint", "count": 1 }
]
}Field Description
type: Fixed valueanvilcraft:meshingredients: Input item listresults: Output result list (supports chance outputs)
Notes
- Usually used for sieve/filter style conversions
- Requires the expected block environment (scaffolding)