Ageratum - In-Game Handbook Framework
A handbook-focused mod for Minecraft Forge/NeoForge, designed to provide in-game guides for other mods. Ageratum offers rich Markdown rendering, i18n localization, and an extensible custom syntax/component system.
📖 Documentation
| Document | Description |
|---|---|
| Getting Started | Integrate Ageratum into your mod in 5 minutes |
| Document Structure | Resource pack layout, path conventions, Front Matter |
| Markdown Syntax Reference | Full list of supported Markdown elements with examples |
| Extension Components | Registering custom block-level extension components |
| Inline Style Parsers | Registering custom inline tag style parsers |
| Recipe Components | Registering custom recipe type renderers |
| API Reference | Detailed documentation of all public APIs |
| Architecture | Module layout, data flow, and extension mechanisms |
| Configuration | Client configuration options |
| Preview and Sharing | Preview workflow, network payloads, sharing behavior |
Features
Core Markdown Support
✅ Block Elements
- ATX headings (
# ~ ######) and Setext headings (underline style) - Paragraphs and line breaks
- Ordered, unordered, and task lists (multi-level nesting)
- Blockquotes (multi-level nesting)
- Fenced code blocks (backticks and tildes) and indented code blocks
- Horizontal rules
- Tables with alignment settings
- Images (namespace-local references)
✅ Inline Elements
- bold, italic,
strikethrough - Inline code spans (multi-backtick support)
- Links and autolinks
- Escape character support
- Custom color tags
- Hover and Click Events (
<hover>and<click>tags)
✅ Advanced Features
- Reference link definitions and reference link syntax
- Automatic link expansion
- Code block line numbers
- Table column alignment (left/center/right)
Internationalization (i18n)
- Documents organized by
ageratum/<language_code>/(e.g.,en_us,zh_cn) - Default fallback to
en_usif localized version missing - Full support for multi-byte characters (Chinese, Japanese, etc.)
Preview and Collaboration
- Preview mode reads local docs from
previewPathand refreshes automatically OpenGuidePayloadsupports server-triggered guide openingShareGuidePayloadenables clickable guide-sharing messages in multiplayer
Extension Syntax
Two block-level extension syntaxes for custom components:
1. Colon Syntax
::: info
This is an info box.
:::
::: tip
This is a tip.
:::
::: warning
This is a warning.
:::
::: danger
This is a danger warning.
:::2. Tag Syntax
<namespace:component key="value" param=123>
Block content supports Markdown syntax.
</namespace:component>
<namespace:component/>
Self-closing form without content.Namespace can be omitted (defaults to ageratum:).
Built-in Extension Components
ageratum:info- Blue info boxageratum:tip- Green tip boxageratum:warning- Orange warning boxageratum:danger- Red danger box
Hover and Click Events
Support interactive text that allows players to hover for tooltips or click to perform actions.
Hover Events (<hover>)
Display tooltip text when hovering over text:
<hover type="SHOW_TEXT" data="This is the tooltip">Hover over me</hover>Supported Types:
SHOW_TEXT- Display plain text tooltip (datais the tooltip content)
Click Events (<click>)
Execute an action when clicking on text:
<click type="OPEN_URL" data="https://example.com">Click to open link</click>
<click type="COPY_TO_CLIPBOARD" data="Text to copy">Click to copy</click>
<click type="OPEN_FILE" data="C:/path/to/file.txt">Click to open file</click>
<click type="RUN_COMMAND" data="/ageratum ageratum">Click to run command</click>Supported Types:
OPEN_URL- Open a URL (datais the complete URL)COPY_TO_CLIPBOARD- Copy text to clipboard (datais the text to copy)OPEN_FILE- Open a local file (datais the file path)RUN_COMMAND- Run a command (datais the command text)
Combining Styles
You can combine multiple styles in the same text:
<hover type="SHOW_TEXT" data="This is a tooltip"><click type="OPEN_URL" data="https://example.com">Click and hover on
me!</click></hover>Recipe Component (<recipe/>)
Use the recipe extension to render recipes directly inside Markdown documents:
<recipe id="minecraft:acacia_boat"/>id: required, target recipeResourceLocation- Built-in support:
RecipeType.CRAFTING(crafting table recipes) - Rendering behavior: each input slot displays the first candidate item from its
Ingredient - Fallback behavior: if client level is unavailable, recipe is missing, or no factory matches, the component renders with no visible height
You can register additional recipe component factories through AgeratumRegistries.RECIPE_COMPONENT_FACTORIES:
public static final DeferredHolder<MDRecipeComponent.RecipeComponentFactory<?>, MDRecipeComponent.RecipeComponentFactory<?>> SMELTING =
AgeratumRegistries.RECIPE_COMPONENT_FACTORIES.register(
"smelting",
() -> MDRecipeComponent.RecipeComponentFactory.create(RecipeType.SMELTING, MDSmeltingRecipeComponent::new)
);Preloading & Caching
- Automatically scans and pre-parses Markdown documents to
MDComponentlists on resource load - Opens cached components immediately without parsing delay
- Auto-refreshes cache on resource reload
Cross-side Guide Opening
// Client: open directly
Ageratum.openGuide(ResourceLocation location);
// Server: notify client via network packet
Ageratum.openGuide(ResourceLocation location);Project Structure
Directory Layout
src/main/java/dev/anvilcraft/resource/ageratum/
├── Ageratum.java // Main mod class + command registration
├── GuideDocumentLoader.java // Document loading utils
├── GuideDocumentCache.java // Preload cache & reload listener
│
├── client/
│ ├── AgeratumClient.java // Client hooks (reserved)
│ ├── gui/
│ │ └── GuideScreen.java // Guide reading GUI
│ └── feat/markdown/
│ ├── MarkdownParser.java // Markdown block-level parser
│ ├── BuiltinExtensionComponents.java // Built-in extension registration
│ ├── BlockExtensionState.java // Block extension state machine
│ ├── SelfClosingBlockExtensionState.java
│ ├── ExtensionParamParser.java // Parameter parsing utility
│ ├── MDExtensionContext.java // Extension execution context
│ ├── MDExtensionComponentFactory.java // Extension factory interface
│ └── component/
│ ├── MDComponent.java // Base class + inline parsing
│ ├── MDTextComponent.java // Plain text paragraphs
│ ├── MDHeaderComponent.java // Headings
│ ├── MDCodeBlockComponent.java // Code blocks
│ ├── MDListComponent.java // Lists (inc. task lists)
│ ├── MDQuoteComponent.java // Blockquotes
│ ├── MDTableComponent.java // Tables
│ ├── MDImageComponent.java // Images
│ ├── MDHorizontalRuleComponent.java
│ └── MDNoticeBoxComponent.java // Notice box container
│
└── network/
├── AgeratumNetwork.java // Network registration & dispatch
└── OpenGuidePayload.java // Guide open network packetDesign Principles
- Separation of Concerns: Each class handles a single responsibility
- No Oversized Classes: Longest files ~400 lines, all inner classes extracted
- Comprehensive Documentation: Chinese Javadoc for all public APIs, inline comments for complex logic
- Extensibility: Register custom block types via
registerExtensionComponent()
Usage Guide
Players
Open guides with client command:
/ageratum <namespace> [file]
Examples:
/ageratum ageratum # Opens ageratum:en_us/index.md
/ageratum mymod guide # Opens mymod:en_us/guide.md
/ageratum mymod zh_cn/tutorial # Opens mymod:zh_cn/tutorial.mdTab completion supported for namespaces and file names.
Developers
Register Custom Extension
Use registration methods described in NeoForge docs:
DeferredRegister(recommended)RegisterEvent(advanced usage)
public static final DeferredRegister<MDExtensionComponentFactory> EXT_COMPONENT_FACTORIES =
AgeratumRegistries.createExtensionComponentFactoryRegister("your_modid");
public static final DeferredHolder<MDExtensionComponentFactory, MDExtensionComponentFactory> CUSTOM =
EXT_COMPONENT_FACTORIES.register("custom", () ->
context -> new MyComponent(context.renderedContent(), context.params())
);
// In your mod constructor
EXT_COMPONENT_FACTORIES.register(modEventBus);Register Custom Inline Style Parser
Inline style parsers are registered through INLINE_STYLE_PARSER_REGISTRY_KEY. MDComponent queries this registry and resolves matches by position + parser priority.
package com.example.mymod.client.markdown;
import dev.anvilcraft.resource.ageratum.client.feat.markdown.component.MDInlineStyleParser;
import dev.anvilcraft.resource.ageratum.client.registries.AgeratumRegistries;
import net.minecraft.network.chat.Style;
import net.neoforged.neoforge.registries.DeferredHolder;
import net.neoforged.neoforge.registries.DeferredRegister;
import java.util.regex.Pattern;
public final class MyInlineStyleParsers {
// Use your own modid here, not ageratum
public static final DeferredRegister<MDInlineStyleParser> INLINE_STYLE_PARSERS = DeferredRegister.create(
AgeratumRegistries.INLINE_STYLE_PARSER_REGISTRY_KEY,
"mymod"
);
// Example tag: <rainbow>text</rainbow>
public static final DeferredHolder<MDInlineStyleParser, MDInlineStyleParser> RAINBOW =
INLINE_STYLE_PARSERS.register(
"rainbow",
() -> MDInlineStyleParser.create(
100, // smaller value = higher precedence at same position
Pattern.compile("<rainbow>"),
"</rainbow>",
(Style parentStyle, java.util.regex.Matcher matcher) -> parentStyle.withColor(0xFF55FF)
)
);
private MyInlineStyleParsers() {
}
}Register it in your client init:
public class MyModClient {
public MyModClient(IEventBus modEventBus) {
MyInlineStyleParsers.INLINE_STYLE_PARSERS.register(modEventBus);
}
}Markdown usage:
normal text <rainbow>colored text</rainbow> normal textSee full guide: docs/inline-style-parser-example.en.md.
Add Documentation
Create in resource pack:
assets/<namespace>/ageratum/<language>/index.md
assets/<namespace>/ageratum/en_us/index.md
assets/<namespace>/ageratum/zh_cn/index.mdLicense
- Code unless otherwise stated default to our LICENSE file(LGPL-3.0) here
- Non-Code assets (Located here) go by our ASSET_LICENSE file(ARR) here
