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Ageratum

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Ageratum - In-Game Handbook Framework

A handbook-focused mod for Minecraft Forge/NeoForge, designed to provide in-game guides for other mods. Ageratum offers rich Markdown rendering, i18n localization, and an extensible custom syntax/component system.

📖 Documentation

DocumentDescription
Getting StartedIntegrate Ageratum into your mod in 5 minutes
Document StructureResource pack layout, path conventions, Front Matter
Markdown Syntax ReferenceFull list of supported Markdown elements with examples
Extension ComponentsRegistering custom block-level extension components
Inline Style ParsersRegistering custom inline tag style parsers
Recipe ComponentsRegistering custom recipe type renderers
API ReferenceDetailed documentation of all public APIs
ArchitectureModule layout, data flow, and extension mechanisms
ConfigurationClient configuration options
Preview and SharingPreview workflow, network payloads, sharing behavior

Features

Core Markdown Support

Block Elements

  • ATX headings (# ~ ######) and Setext headings (underline style)
  • Paragraphs and line breaks
  • Ordered, unordered, and task lists (multi-level nesting)
  • Blockquotes (multi-level nesting)
  • Fenced code blocks (backticks and tildes) and indented code blocks
  • Horizontal rules
  • Tables with alignment settings
  • Images (namespace-local references)

Inline Elements

  • bold, italic, strikethrough
  • Inline code spans (multi-backtick support)
  • Links and autolinks
  • Escape character support
  • Custom color tags
  • Hover and Click Events (<hover> and <click> tags)

Advanced Features

  • Reference link definitions and reference link syntax
  • Automatic link expansion
  • Code block line numbers
  • Table column alignment (left/center/right)

Internationalization (i18n)

  • Documents organized by ageratum/<language_code>/ (e.g., en_us, zh_cn)
  • Default fallback to en_us if localized version missing
  • Full support for multi-byte characters (Chinese, Japanese, etc.)

Preview and Collaboration

  • Preview mode reads local docs from previewPath and refreshes automatically
  • OpenGuidePayload supports server-triggered guide opening
  • ShareGuidePayload enables clickable guide-sharing messages in multiplayer

Extension Syntax

Two block-level extension syntaxes for custom components:

1. Colon Syntax

markdown
::: info
This is an info box.
:::

::: tip
This is a tip.
:::

::: warning
This is a warning.
:::

::: danger
This is a danger warning.
:::

2. Tag Syntax

markdown
<namespace:component key="value" param=123>
Block content supports Markdown syntax.
</namespace:component>

<namespace:component/>
Self-closing form without content.

Namespace can be omitted (defaults to ageratum:).

Built-in Extension Components

  • ageratum:info - Blue info box
  • ageratum:tip - Green tip box
  • ageratum:warning - Orange warning box
  • ageratum:danger - Red danger box

Hover and Click Events

Support interactive text that allows players to hover for tooltips or click to perform actions.

Hover Events (<hover>)

Display tooltip text when hovering over text:

markdown
<hover type="SHOW_TEXT" data="This is the tooltip">Hover over me</hover>

Supported Types:

  • SHOW_TEXT - Display plain text tooltip (data is the tooltip content)

Click Events (<click>)

Execute an action when clicking on text:

markdown
<click type="OPEN_URL" data="https://example.com">Click to open link</click>
<click type="COPY_TO_CLIPBOARD" data="Text to copy">Click to copy</click>
<click type="OPEN_FILE" data="C:/path/to/file.txt">Click to open file</click>
<click type="RUN_COMMAND" data="/ageratum ageratum">Click to run command</click>

Supported Types:

  • OPEN_URL - Open a URL (data is the complete URL)
  • COPY_TO_CLIPBOARD - Copy text to clipboard (data is the text to copy)
  • OPEN_FILE - Open a local file (data is the file path)
  • RUN_COMMAND - Run a command (data is the command text)

Combining Styles

You can combine multiple styles in the same text:

markdown
<hover type="SHOW_TEXT" data="This is a tooltip"><click type="OPEN_URL" data="https://example.com">Click and hover on
me!</click></hover>

Recipe Component (<recipe/>)

Use the recipe extension to render recipes directly inside Markdown documents:

markdown
<recipe id="minecraft:acacia_boat"/>
  • id: required, target recipe ResourceLocation
  • Built-in support: RecipeType.CRAFTING (crafting table recipes)
  • Rendering behavior: each input slot displays the first candidate item from its Ingredient
  • Fallback behavior: if client level is unavailable, recipe is missing, or no factory matches, the component renders with no visible height

You can register additional recipe component factories through AgeratumRegistries.RECIPE_COMPONENT_FACTORIES:

java
public static final DeferredHolder<MDRecipeComponent.RecipeComponentFactory<?>, MDRecipeComponent.RecipeComponentFactory<?>> SMELTING =
    AgeratumRegistries.RECIPE_COMPONENT_FACTORIES.register(
        "smelting",
        () -> MDRecipeComponent.RecipeComponentFactory.create(RecipeType.SMELTING, MDSmeltingRecipeComponent::new)
    );

Preloading & Caching

  • Automatically scans and pre-parses Markdown documents to MDComponent lists on resource load
  • Opens cached components immediately without parsing delay
  • Auto-refreshes cache on resource reload

Cross-side Guide Opening

java
// Client: open directly
Ageratum.openGuide(ResourceLocation location);

// Server: notify client via network packet
Ageratum.openGuide(ResourceLocation location);

Project Structure

Directory Layout

src/main/java/dev/anvilcraft/resource/ageratum/
├── Ageratum.java                           // Main mod class + command registration
├── GuideDocumentLoader.java                // Document loading utils
├── GuideDocumentCache.java                 // Preload cache & reload listener

├── client/
│   ├── AgeratumClient.java                 // Client hooks (reserved)
│   ├── gui/
│   │   └── GuideScreen.java                // Guide reading GUI
│   └── feat/markdown/
│       ├── MarkdownParser.java             // Markdown block-level parser
│       ├── BuiltinExtensionComponents.java // Built-in extension registration
│       ├── BlockExtensionState.java        // Block extension state machine
│       ├── SelfClosingBlockExtensionState.java
│       ├── ExtensionParamParser.java       // Parameter parsing utility
│       ├── MDExtensionContext.java         // Extension execution context
│       ├── MDExtensionComponentFactory.java // Extension factory interface
│       └── component/
│           ├── MDComponent.java            // Base class + inline parsing
│           ├── MDTextComponent.java        // Plain text paragraphs
│           ├── MDHeaderComponent.java      // Headings
│           ├── MDCodeBlockComponent.java   // Code blocks
│           ├── MDListComponent.java        // Lists (inc. task lists)
│           ├── MDQuoteComponent.java       // Blockquotes
│           ├── MDTableComponent.java       // Tables
│           ├── MDImageComponent.java       // Images
│           ├── MDHorizontalRuleComponent.java
│           └── MDNoticeBoxComponent.java   // Notice box container

└── network/
    ├── AgeratumNetwork.java                // Network registration & dispatch
    └── OpenGuidePayload.java               // Guide open network packet

Design Principles

  • Separation of Concerns: Each class handles a single responsibility
  • No Oversized Classes: Longest files ~400 lines, all inner classes extracted
  • Comprehensive Documentation: Chinese Javadoc for all public APIs, inline comments for complex logic
  • Extensibility: Register custom block types via registerExtensionComponent()

Usage Guide

Players

Open guides with client command:

/ageratum <namespace> [file]

Examples:
/ageratum ageratum                  # Opens ageratum:en_us/index.md
/ageratum mymod guide              # Opens mymod:en_us/guide.md
/ageratum mymod zh_cn/tutorial     # Opens mymod:zh_cn/tutorial.md

Tab completion supported for namespaces and file names.

Developers

Register Custom Extension

Use registration methods described in NeoForge docs:

  1. DeferredRegister (recommended)
  2. RegisterEvent (advanced usage)
java
public static final DeferredRegister<MDExtensionComponentFactory> EXT_COMPONENT_FACTORIES =
    AgeratumRegistries.createExtensionComponentFactoryRegister("your_modid");

public static final DeferredHolder<MDExtensionComponentFactory, MDExtensionComponentFactory> CUSTOM =
    EXT_COMPONENT_FACTORIES.register("custom", () ->
        context -> new MyComponent(context.renderedContent(), context.params())
    );

// In your mod constructor
EXT_COMPONENT_FACTORIES.register(modEventBus);

Register Custom Inline Style Parser

Inline style parsers are registered through INLINE_STYLE_PARSER_REGISTRY_KEY. MDComponent queries this registry and resolves matches by position + parser priority.

java
package com.example.mymod.client.markdown;

import dev.anvilcraft.resource.ageratum.client.feat.markdown.component.MDInlineStyleParser;
import dev.anvilcraft.resource.ageratum.client.registries.AgeratumRegistries;
import net.minecraft.network.chat.Style;
import net.neoforged.neoforge.registries.DeferredHolder;
import net.neoforged.neoforge.registries.DeferredRegister;

import java.util.regex.Pattern;

public final class MyInlineStyleParsers {
    // Use your own modid here, not ageratum
    public static final DeferredRegister<MDInlineStyleParser> INLINE_STYLE_PARSERS = DeferredRegister.create(
        AgeratumRegistries.INLINE_STYLE_PARSER_REGISTRY_KEY,
        "mymod"
    );

    // Example tag: <rainbow>text</rainbow>
    public static final DeferredHolder<MDInlineStyleParser, MDInlineStyleParser> RAINBOW =
        INLINE_STYLE_PARSERS.register(
            "rainbow",
            () -> MDInlineStyleParser.create(
                100, // smaller value = higher precedence at same position
                Pattern.compile("<rainbow>"),
                "</rainbow>",
                (Style parentStyle, java.util.regex.Matcher matcher) -> parentStyle.withColor(0xFF55FF)
            )
        );

    private MyInlineStyleParsers() {
    }
}

Register it in your client init:

java
public class MyModClient {
    public MyModClient(IEventBus modEventBus) {
        MyInlineStyleParsers.INLINE_STYLE_PARSERS.register(modEventBus);
    }
}

Markdown usage:

markdown
normal text <rainbow>colored text</rainbow> normal text

See full guide: docs/inline-style-parser-example.en.md.

Add Documentation

Create in resource pack:

assets/<namespace>/ageratum/<language>/index.md
assets/<namespace>/ageratum/en_us/index.md
assets/<namespace>/ageratum/zh_cn/index.md

License

  • Code unless otherwise stated default to our LICENSE file(LGPL-3.0) here
  • Non-Code assets (Located here) go by our ASSET_LICENSE file(ARR) here

Released under the CC-BY-NC-SA 4.0 License.